Personal phone calls roleplays dice game

Work in twos or threes. Act out roleplays from below, roleplaying the whole conversation each time from the opening greeting to saying goodbye at the end. You can choose the roleplays by:

  • Rolling a dice and doing the roleplay which comes up with those numbers
  • Choosing random numbers without looking below and doing the roleplay which comes up with those numbers
  • Choosing any you like

Your teacher will tell you if you have free choice or must stick to one of those three ways.

 

First roll of the dice – who you are communicating with

 

Second roll of the dice – what you need to do

 

1.     Friend

2.     Classmate

3.     Ex-classmate

4.     Member of the same club/ society

5.     Friend of a friend

6.     Relative of a friend/ classmate/ partner/ …

 

1.     Fixing a time to meet

2.     Requesting

3.     Asking for information

4.     Asking to be put through to someone else/ Asking for someone’s contact details

5.     Leaving a message for someone else

6.     Social call (= no special reason for calling)

 

Do the same, but this time also rolling the dice a third time to decide what complication you have to deal with during the call.

  1. You haven’t spoken for a long time
  2. You have a lot of news to catch up on before you can get to the topic of the phone call
  3. You need to give at least one negative response to what the other person says
  4. The receiver is in the middle of doing something
  5. One of you wants to chat for a while but the other is in a rush
  6. It’s difficult to hear the other person

Do the same, but this time pretending that you are emailing or sending text messages (= SMS). You can do this by passing pieces of paper backwards and forwards, or just by saying what you would write each time. Continue until the end of the (written) exchange, then choose another situation above and do the same.

Do the same, but this time rolling the dice to decide if you will communicate by telephone or by email/ text. 1, 2 or 3 = telephone and 4, 5 or 6 = email or SMS.

Without the dice, roleplay some more realistic telephone or email social situations for you, for example:

  • With an online contact who you’ve never actually spoken to
  • With someone you met while travelling
  • With someone who you used to work with
  • With someone who you met in a bar
  • With an ex-colleague

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